[24534]
; cse_abstract properties
section_name = smart_terrain
name = esc_smart_terrain_stalkers
position = -249.937,-19.566,-127.087
direction = 0.0284449998289347,0.00212599989026785,-6.1999999161344e-005
; cse_alife_object properties
game_vertex_id = 1759
distance = 0
level_vertex_id = 12475
object_flags = 0xffffff3e
custom_data = <<END
[smart_terrain]
cfg = scripts\escape\smart\esc_smart_terrain_stalkers.ltx
END
; cse_shape properties
shapes = shape0
shape0:type = sphere
shape0:offset = 0,0,0
shape0:radius = 0.872197985649109
; cse_alife_space_restrictor properties
restrictor_type = 0
; se_smart_terrain properties
actor_defence_come = 0
combat_quest = nil
task = 65535
see_actor_enemy = nil
flag = 0
squads_count = 0
force_online = 0
force_online_squads_count = 0
cover_manager_is_valid = 0
cover_manager_cover_table_count = 0
[21654]
; cse_abstract properties
section_name = smart_terrain
name = esc_smart_terrain_monsters
position = -209.937,-19.566,-187.087
direction = 0.0284449998289347,0.00212599989026785,-6.1999999161344e-005
; cse_alife_object properties
game_vertex_id = 1759
distance = 0
level_vertex_id = 12475
object_flags = 0xffffff3e
custom_data = <<END
[smart_terrain]
cfg = scripts\escape\smart\esc_smart_terrain_monsters.ltx
END
; cse_shape properties
shapes = shape0
shape0:type = sphere
shape0:offset = 0,0,0
shape0:radius = 0.872197985649109
; cse_alife_space_restrictor properties
restrictor_type = 0
; se_smart_terrain properties
actor_defence_come = 0
combat_quest = nil
task = 65535
see_actor_enemy = nil
flag = 0
squads_count = 0
force_online = 0
force_online_squads_count = 0
cover_manager_is_valid = 0
cover_manager_cover_table_count = 0